Optimizing WebGL Shaders by Reading D3D Shader Assembly

We are optimizing WebGL shaders for the Intel GMA 950 chipset, which is basically the slowest WebGL-capable device we care about. Unfortunately, it’s a fairly common chipset too. On the plus side, if we run well on the GMA 950, we should basically run well anywhere. 🙂 When you’re writing GLSL in WebGL on Windows, … Continue reading Optimizing WebGL Shaders by Reading D3D Shader Assembly