Optimizing WebGL Shaders by Reading D3D Shader Assembly
We are optimizing WebGL shaders for the Intel GMA 950 chipset, which is basically the slowest WebGL-capable device we care about. Unfortunately, it’s a fairly common chipset too. On the plus side, if we run well on the GMA 950, we should basically run well anywhere. 🙂 When you’re writing GLSL in WebGL on Windows, … Continue reading Optimizing WebGL Shaders by Reading D3D Shader Assembly
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed